Sign in

English 10 / Unit 3: Character Development and Archetypes

3.5 The Hero's Journey

3 practice questionsNot yet reviewed

Notes

The hero's journey (or monomyth), described by the scholar Joseph Campbell, is a pattern found in myths around the world.

  • Departure: the ordinary world, the call to adventure, often a refusal of the call, meeting the mentor, crossing the threshold into the unknown.
  • Initiation: tests, allies and enemies; the ordeal (greatest challenge, often facing death); the reward.
  • Return: the road back, transformation, and return with the elixir (a gift or wisdom for the community).
  • Example: in the ancient Epic of Gilgamesh, the death of his friend Enkidu sends Gilgamesh on a quest for immortality; he fails but returns wiser about human limits.

Practice

A farm boy is told he must leave home to save the kingdom, but he first says he is too young. This stage is the:
In the hero's journey, the "elixir" the hero brings home is best described as:
What sends Gilgamesh on his quest for immortality?

Ready for more? Take the Unit 3 test.